Assassin’s Creed League multiplayer cancellation news has disappointed fans who had long hoped for the return of a cooperative or competitive mode. Ubisoft has officially ended development on the multiplayer project, according to multiple reports.
The cancellation puts an end to expectations that the Assassin’s Creed series would finally reintroduce multiplayer gameplay after more than a decade.
The multiplayer mode tied to Assassin’s Creed League generated strong interest within the community. Many fans viewed it as a long-overdue revival of shared gameplay, something the franchise has largely lacked since earlier titles.
French outlet Origami reported that the decision effectively closes the door on a near-term multiplayer experience. The series has not featured a major cooperative or competitive mode in over ten years.
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What Ubisoft was developing
According to reports, Assassin’s Creed League multiplayer focused on a four-player co-op experience set in Feudal Japan. The concept aligned closely with the setting and assets of Assassin’s Creed Shadows.
The project originally began as downloadable content for Assassin’s Creed Shadows, which launched on March 20, 2025. Ubisoft also planned to include the mode as part of the game’s season pass.
As development progressed, Ubisoft reportedly reconsidered its approach. Instead of DLC, the team explored building a standalone multiplayer experience using assets from Shadows.
BREAKING 🚨
Assassin’s Creed Shadows multiplayer mode, Codename League, has been canceled! 😭
Developed by Ubisoft Annecy, the 'League', which was supposed to bring back co-op missions like in Assassin’s Creed Unity, was shut down last week. pic.twitter.com/dhDGd1d5vC
— Zephryss⛩️ (@TheRealZephryss) February 5, 2026
Developers even discussed releasing an early alpha version around May 2026. The idea was to create a stronger foundation for future multiplayer projects rather than attach the mode to an existing title.
Why was the project abandoned?
Despite these plans, Ubisoft ultimately decided to abandon the project entirely. Reports suggest the development timeline became too long and complex.
Ubisoft concluded that the multiplayer mode no longer fit with Assassin’s Creed: Shadows. Linking the project to the main game was deemed inappropriate due to the extended development cycle.
The decision reportedly came as a shock to the Ubisoft Annecy team. Developers working on the project learned of the cancellation last week, according to sources cited in reports.
The move highlights ongoing challenges within large-scale game development, especially for ambitious multiplayer projects tied to established franchises.
The cancellation raises questions about the future of Assassin’s Creed multiplayer. While Ubisoft has not ruled out multiplayer entirely, fans now face continued uncertainty.
Earlier entries, such as Unity and Black Flag, remain the most remembered multiplayer experiences in the franchise. For now, no replacement project has been officially announced.